1.Outside
1.The Stairs and Hallway
The far end of the corridor branches in two directions.
2.Antechamber This side chamber is damp and musty. There is mitre on the walls.
Trap: Supports in ceiling begin to give away back at the beginning of the corridor. Rocks tumble from the ceiling into the corridor and progress toward the party!
4. Entourage Room
5. You are immediately struck by the horrible stench in this room. It is a mix of every foul odor you could name, and quite a few you cannot. The room is roughly square, about 30' on a side. There are bodies of two horrid bluish-skinned critters here.
6. Well
The outside of the crypt was blocked by a large stone. It stands not far away from the entrance. It looks quite heavy and likely took several persons to move it.
DM ONLY!
There are verdigris covered stairs heading down into darkness. The walls of the 5' wide corridor smell of age, decay cna moisture. The walls are seemeingly carved out of solid stone, but show few marks of tunneling instruments. The only tool marks visible are those of whatever chiselled out the carvings on both corridor walls. These carvings are colored vividly in blacks, whites, blues and reds. No yellow or green can be seen in them.
Items in room: The murals on the left side depict scenes of battle, with an impressive figure featured in black plate mail and carrying a red shield. The shield has a deisgn which seems to be a white circle enclosed by a red triangle then by a white circle again which is outlined in black.
On the right side are shown hideous scenes of human sacrifice, the same figure in black plate mail prominent, but with robes over the armor and his head visble. His eyes gleam a dull red.
DM Info: Branches at the end of the corridor lead North and South-west. The southwest corridor has many ceiling supports along its length, and if the PCs ask, the ceiling looks in bad shape but the supports should hold it. The Northern corridor has no such ceiling, but there is much moisture and mitre on the walls.
DM ONLY!
Items in room:
DM ONLY!
Items in room: [stuff]
DM Info: The collapsing is limited to the corridor. The room is safe, except for its occupants!
Traps and Hazards: Floor panel causes trigger to use chains to pull hallway supports out, allowing ceiling to collapse.
Here are the bodies of quite a few skeleton humans and horses. They have been pulled to pieces, so it is unlikely they are about to get up and attack.
You watch for a moment, but they do nothing. You can see a door on the other side of the room, but it is large and made of very stout wood.
DM ONLY!
DM ONLY!
Here is a great well, just over 10 feet in diameter. There is nothing but the rim around the well, and this rim is carved with arcane symbols which seem to writhe and defy taking on a shape for long enough to remember. The stones which make up the 1' high wall are made of a greenish-grey rock.
DM ONLY!