Although Corellon Larethian's symbol is the crescent moon of Luna, it is the goddess Sehanine whom elves most closely identify with the moon of Luna (most specifically when it is full). As the major moon goddess, Sehanine is one who governs divinations, omens and what is often termed "subtle magic" - illusion, elemental (air) magic, alteration, and the like. She is also a protector against madness
Sehanine's second role is shared with Labelas Enoreth, god of time. Labelas granted the elves longevity, and he watches over the unfolding of thier lifespans; but Sehanine watches over the passage of the elven spirits from the world, and is thus a protectoress of the dead. She is also a guardian and guide to those elves whose days in the mundane world of the mortals is done, and who seek to travel from the lands hey know and love to distant refuges. These lands are jealously hidden from outsiders, not least by Sehanine's exceptional powers of illusion. It is rumored there is an island in the Aerdi Sea, ringed about by the illusions Sehanine spins. Sehanine governs long journeys, both physical and spiritual. In those elven culture which proclaim the reality of reincarnation, she and Corellon work together to guide the spirit to its best subsequent incarnation as it works its way to perfection.
When the time comes for an elf to leave the ordinary lands of mortals, it is common for the individual to spend several days in vivid daydreams and waking reverie. Exactly when this will happen is unknown to any elf, even to Sehanine's own priests. It is usually obvious to other elves when one of their people is undergoing this change, but two marker events are definitive.
First, Sehanine sends the elf a vision of where he must go to begin his journey from the world (and guides him by intuition subsequently).
Second, within the lens of the elf's eye appears a telltale opaque milky crescent, the "moonbow" of Sehanine's honorific name. When an elf great in wisdom and accomplishment comes to hsi time to depart, an accompanying full moon may show the moonbow as an event in nature. Rarely, at such a time other elves will join with the one about to depart in a shared trance state, sharing memories and knowledge in a direct telepathic communication.
Duties of the Priesthood
Sehanine's priests are protectors of the dead, sworn to combat undead creatures wherever they are encountered, organizers of funeral rites, and also seers and mystics. They help with practical preparations for journeys to the hidden elven lands, but they do not provide any guyidance along the journey itself (this is done through direct intuitive revelation by Sehanine herself). Retrieval of lost arcane knowledge, especially if it pertains to illusions and/or divinations, is a prime task for adventuring priests of this cult.
Spheres of Sehanine: Good, Healing, Knowledge and Divination Magic
Rumors of the priests of Sehanine having access to Death domain spells are not to be believed.
Divination Magic Domain:
Deities: Sehanine.
Granted Power: Use scrolls, wands and other devices with spell completion or spell trigger activation of the Divination or Illusion schools as a wizard on one-half your cleric level (at least 1st level). For the purpose of using a Divination or Illusion scroll or other magic device, if you are also a wizard, actual wizard levels and these effective (half cleric level) wizard levels stack.
Limited Magic Domain Spells:
- Detect Undead
- Augury
- Locate Object
- Divination
- Commune
- Analyze Dweomer
- Greater Scrying
- Discern Location
- Gate
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2e Information:
Requirements: AB Wis 13, Int 11; AL cg, ng; WP bow and arrows, javelin, quarterstaff, sickle, sling, staff-sling, AR any; SP all, astral, charm, divination, guardian, healing, necromantic, protection, thought (minor), travellers, wards (minor); PW 1) +2 Saving Throws vs. death magic; 3) infravision 10 120'; 5) starshine; 7) moonbeam; 9) dream 1/week; TU turn; LL16; HD d6; Shamans yes.
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