- Clerics - It is advisable that if you decide to play a cleric, s/he should be a cleric of Pholtus. If you choose to be a cleric of another faith, you will find yourself with some serious opposition or will have to keep your faith a secret from pretty well everyone. See the section on
Proselytizing by Non-Pholtans for potential consequences.
- Warriors
- A good choice, but we really aren't trying to force you.
- Rangers
- Acceptable, although possibly not trusted by some.
- Paladins
- Possibly could work toward the Pholtan Knights Valorous. The
challenge would be justifying why such a highly regarded person would
join the grunts of a small garrison army. Work with the DMs if
you decide you want to try this class.
- Sorcerers
- Inherent talent, so
there won't be any issues with training. The trouble will occur
as your "witchcraft" manifests itself in front of the citizens of the
Pale.
- Thieves
- You could possibly be such a class, but think very small town!
Opportunities for training will be very few, and the opportunities for
theft of any scale will be non-existant. A thief in the employ of
the Theocracy's army would be like a cat in a room full of rocking
chairs.
- Wizards
- Not a lot of magic to
learn here in St. Jostema. A wizard could belong to the Arcanist's Guild
- Barbarians
- Not looked upon fondly by the populace, since they are not from the
Pale.
- Monks
- Unless you decided by choice to try and run a monk from a foreign
land, you would likely be one of the "Disciples of Discipline", the
monk order of Pholtus, whose headquarters is in Ogburg.
- Bards
- A bard would be a challenge. Remember you have joined the army
essentially. There are definite role-playing possibilities here.
- Druids
- The standard Druid (undoubtedly of Flan Blood) is not well regarded
in the Pale. There is a new movement within the church to establish
Pholtian Druids (for lack of a better term) to help bring around the
last of the populace who wtill cling to the "Old Faith". Your PC
could possibly be one of these.
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